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		<title>BSphere</title>
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		<h1>BSphere</h1>
		<p>Inherites from <a href="BGeometry.html">BGeometry</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BSphere()">BSphere</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BSphere(BReal)">BSphere</a>(BReal radius);</td></tr>
			<tr><td align="right"></td><td><a href="#BSphere(BReal, int, int)">BSphere</a>(BReal radius, int sides, int segments);</td></tr>
			<tr><td align="right"></td><td><a href="#~BSphere()">~BSphere</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setRadius(BReal)">setRadius</a>(BReal radius);</td></tr>
			<tr><td align="right">BReal </td><td><a href="#radius()">radius</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSides(int)">setSides</a>(int sides);</td></tr>
			<tr><td align="right">int </td><td><a href="#sides()">sides</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSegments(int)">setSegments</a>(int segments);</td></tr>
			<tr><td align="right">int </td><td><a href="#segments()">segments</a>() const;</td></tr>
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		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#refresh(BBox&)">refresh</a>(BBox& box);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#render(BRender&)">render</a>(BRender& render);</td></tr>
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			<h2>Detailed Description : </h2>
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		<h2 id="docs">Member Documentation</h2>
		<div id="BSphere()">
			<h3>BSphere();</h3>
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		<div id="BSphere(BReal)">
			<h3>BSphere(BReal radius);</h3>
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		<div id="BSphere(BReal, int, int)">
			<h3>BSphere(BReal radius, int sides, int segments);</h3>
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		<div id="~BSphere()">
			<h3>~BSphere();</h3>
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		<div id="setRadius(BReal)">
			<h3>void setRadius(BReal radius);</h3>
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		<div id="radius()">
			<h3>BReal radius() const;</h3>
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		<div id="setSides(int)">
			<h3>void setSides(int sides);</h3>
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		<div id="sides()">
			<h3>int sides() const;</h3>
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		<div id="setSegments(int)">
			<h3>void setSegments(int segments);</h3>
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		<div id="segments()">
			<h3>int segments() const;</h3>
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		<div id="refresh(BBox&)">
			<h3 id="refresh(BBox&)">virtual void refresh(BBox& box);</h3>
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		<div id="render(BRender&)">
			<h3 id="render(BRender&)">virtual void render(BRender& render);</h3>
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